{"id":14288,"date":"2021-11-06T00:00:00","date_gmt":"2021-11-06T05:30:00","guid":{"rendered":"https:\/\/www.emizentech.com\/blog\/?p=14288"},"modified":"2023-01-06T11:05:36","modified_gmt":"2023-01-06T11:05:36","slug":"mobile-app-revenue-statistics","status":"publish","type":"post","link":"https:\/\/multisitelocal.ezxdemo.com\/blog\/mobile-app-revenue-statistics.html","title":{"rendered":"Mobile App Revenue Statistic 2023 For Marketers"},"content":{"rendered":"\n<p><span style=\"font-weight: 400\">The mobile app industry is growing by leaps and bounds, generating billions of dollars in revenue. And this is primarily because people spend more than <strong>90%<\/strong> of their mobile time using different applications.&nbsp;<\/span><\/p>\n\n\n\n<p class=\"has-text-align-left\"><span style=\"font-weight: 400\">From shopping, gaming, dating, and even banking, nowadays there is an app for everything. Looking at the <a href=\"https:\/\/multisitelocal.ezxdemo.com\/blog\/most-popular-apps.html\" target=\"_blank\" rel=\"noreferrer noopener\">mobile app download statistics<\/a>, the number of mobile app downloads reached <\/span><strong>218 billion<\/strong><span style=\"font-weight: 400\"> by the end of last year. And thus, it comes as no surprise that app publishers are making extraordinary records in terms of revenue.&nbsp;<\/span><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/www.statista.com\/statistics\/271644\/worldwide-free-and-paid-mobile-app-store-downloads\/\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/www.statista.com\/graphic\/1\/271644\/worldwide-free-and-paid-mobile-app-store-downloads.jpg\" alt=\"Statistic: Number of mobile app downloads worldwide from 2016 to 2020 (in billions) | Statista\" \/><\/a><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\"><span style=\"color: #999999\">Source: Statista<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mobile_App_Revenue_%E2%80%93_iOS_and_Android_Broad_Overview\"><\/span><b>Mobile App Revenue \u2013 iOS and Android (Broad Overview)<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Although iOS has a smaller market share in comparison to Android, the former has led the way in revenue generation for app publishers. The main reason for this is that iPhone is widely popular and prevalent in high-income regions like North America, the UK, and Japan. Several pieces of research have indicated that people in these regions spend more on apps.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">Also, there are various app categories and genres on the App Store that drives consumer spending. However, gaming stands out as the <\/span><a href=\"https:\/\/www.statista.com\/topics\/1729\/app-stores\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><span style=\"font-weight: 400\">biggest source of app revenue for Apple\u2019s App Store<\/span><\/a><span style=\"font-weight: 400\">.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">Talking about Google Play Store, the largest markets for this app store include India, South America, and Southeast Asia. All these regions typically generate less revenue per user. Also, the majority of the apps on the Play Store are free. The platform generates maximum revenue from games and in-app payments.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">The Google Play Store is banned in China. But several third-party Android app stores operate in the country, amassing approximately <strong>$8 billion<\/strong> in revenue each year.&nbsp;<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mobile_App_Revenue-_Key_Statistics\"><\/span><b>Mobile App Revenue- Key Statistics<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Before diving into the chief revenue statistics for each app store, let us look at some of the most enticing trends witnessed in the past few years.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">There are over <strong>5 million<\/strong> apps available on different app stores.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Most users have more than <strong>10 apps<\/strong> installed on their smartphones.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The total user spending on in-app purchases worldwide has exceeded <strong>$380 billion<\/strong>.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The mobile app market is continuously growing. It is anticipated to reach a whopping <strong>$935 billion<\/strong> in revenue by 2023.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">iOS and Android app revenue reached <strong>$111 billion<\/strong> in 2020, marking a <strong>24%<\/strong> y-o-y increase.<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Games accounted for <strong>71%<\/strong> of the total mobile app revenue in 2020. Google Play made <strong>$31.9 billion<\/strong> whereas iOS generated <strong>$47.6 billion<\/strong> in revenue.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Total user spending on the App Store is expected to reach nearly <strong>$200 billion<\/strong> by 2025.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">One of the widely popular monetization techniques is in-app purchases. Approximately, <strong>71%<\/strong> of all gaming apps and <strong>50%<\/strong> of non-gaming apps use this model.&nbsp;<\/span><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"App_Revenues-_iOS_and_Google_Play\"><\/span><b>App Revenues- iOS and Google Play<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Mobile apps have become an indispensable part of everyone\u2019s life. The annual mobile app revenues have climbed up steadily from 2016 to 2020. It has seen remarkable growth, from <strong>$43.5 billion<\/strong> in 2016 to <strong>$111 billion<\/strong> last year. Also, the Covid-19 pandemic forced people to stay indoors that gave worldwide mobile app revenue a huge boost.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">Moving on, the primary monetization models in Android and iOS include in-app purchases, subscriptions, advertising, and app purchases.&nbsp;<\/span><\/p>\n\n\n\n<p><b>Annual iOS App Revenue<\/b><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">As stated above, Apple\u2019s App Store conquers only <strong>15%<\/strong> of the worldwide market share. Yet, the platform continues to outshine all other app stores in revenue generation.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The annual iOS app revenue has jumped from <strong>$28.6 billion<\/strong> in 2016 to <strong>$72.3 billion<\/strong> in 2020.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">In 2020, users spent approximately <\/span><span style=\"font-weight: 400\"><strong>72 billion USD<\/strong><\/span><span style=\"font-weight: 400\"> on subscriptions, in-app purchases, and premium apps in Apple\u2019s App Store.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The most popular App Store categories are gaming, business, entertainment, education, and lifestyle.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\"><strong>70%<\/strong> of all App Store revenue comes from gaming apps. And this <strong>70%<\/strong> is generated by as little as <strong>10%<\/strong> of all platform users.&nbsp;<\/span><\/li><\/ul>\n\n\n\n<p class=\"has-text-align-center\"><a href=\"https:\/\/www.statista.com\/statistics\/296226\/annual-apple-app-store-revenue\/\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" style=\"width: 100%;height: auto !important;max-width: 1000px\" src=\"https:\/\/www.statista.com\/graphic\/1\/296226\/annual-apple-app-store-revenue.jpg\" alt=\"Statistic: Worldwide gross app revenue of the Apple App Store from 2017 to 2020 (in billion U.S. dollars) | Statista\"><\/a><br><span style=\"color: #999999\"><strong>Source:<\/strong> Statista<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Annual_Google_Play_App_Revenue\"><\/span><b>Annual Google Play App Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Google Play is most prevalent in developing countries. And this is why the average revenue per user is low. However, in the past 4 years, it has witnessed a <strong>167%<\/strong> increase in revenue, quickly trying to crush the gap between Apple and Google.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><span style=\"font-weight: 400\">The annual Google Play Store app revenue has jumped from <strong>$15 billion<\/strong> in 2016 to <strong>$38.6<\/strong> billion in 2020.&nbsp;<\/span><\/li><li><span style=\"font-weight: 400\">In 2020, Google Play generated gross revenue of approximately <\/span><strong>40 billion USD<\/strong><span style=\"font-weight: 400\"> through mobile apps.&nbsp;<\/span><\/li><li><span style=\"font-weight: 400\">The average global consumer spending increased <strong>25%<\/strong> as compared to last year.&nbsp;<\/span><\/li><li><span style=\"font-weight: 400\">The most popular Google Play Store category is gaming, which is quickly followed up by tools and entertainment. Also, last year, gaming apps alone accounted for roughly <strong>10 billion<\/strong> downloads.&nbsp;<\/span><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image size-full wp-image-14296\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"\/blog\/wp-content\/uploads\/sites\/2\/2021\/10\/Worldwide-gross-app-revenue-of-Google-Play-from-2016-to-2020.jpg\" alt=\"Worldwide gross app revenue of Google Play from 2016 to 2020\" class=\"wp-image-14296\" \/><figcaption><span style=\"color: #999999\">Source: Statista<\/span><\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Gaming_Apps_Revenue\"><\/span><b>Gaming Apps Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Gaming apps continue to remain the greatest source of revenue for both iOS and Android. It is anticipated that mobile gaming app revenues worldwide will jump from <strong>$90.7 billion<\/strong> in 2020 to <strong>$116.4 billion<\/strong> in 2024.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">Games have a plethora of avenues for revenue generation. For instance, these apps offer no-ad experiences, pro versions, in-game rewards, gifts, etc. to the users in exchange for a specific amount of fee.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">Let us look at some of the top-grossing <a href=\"https:\/\/multisitelocal.ezxdemo.com\/game-development-company.html\">mobile games<\/a> and their genres.&nbsp;<\/span><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><b>Game&nbsp;<\/b><\/td><td><b>Revenue&nbsp;<\/b><\/td><td><b>Genre\/ Type<\/b><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Honor of Kings<\/span><\/td><td><span style=\"font-weight: 400\">$11,705,500,000<\/span><\/td><td><span style=\"font-weight: 400\">MOBA<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Pok\u00e9mon Go<\/span><\/td><td><span style=\"font-weight: 400\">$7,252,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Augmented Reality&nbsp;<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Clash of Clans<\/span><\/td><td><span style=\"font-weight: 400\">$7,700,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Strategy<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Candy Crush Saga<\/span><\/td><td><span style=\"font-weight: 400\">$6,400,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Puzzle&nbsp;<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">PUBG Mobile<\/span><\/td><td><span style=\"font-weight: 400\">$6,200,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Battle Royale<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Lineage M<\/span><\/td><td><span style=\"font-weight: 400\">$3,500,000,000<\/span><\/td><td><span style=\"font-weight: 400\">MMORPG<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Dragon Ball Z<\/span><\/td><td><span style=\"font-weight: 400\">$3,000,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Puzzle\/ RPG<\/span><\/td><\/tr><tr><td><span style=\"font-weight: 400\">Coin Master<\/span><\/td><td><span style=\"font-weight: 400\">$2,000,000,000<\/span><\/td><td><span style=\"font-weight: 400\">Casino<\/span><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Annual_iOS_Gaming_App_Revenue\"><\/span><b>Annual iOS Gaming App Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">The iOS App Store beats Google Play when it comes to revenue generation through mobile games. Let\u2019s look at the key <a href=\"https:\/\/multisitelocal.ezxdemo.com\/blog\/key-mobile-app-statistics.html\" target=\"_blank\" rel=\"noreferrer noopener\">mobile app statistics<\/a>.<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The annual iOS gaming app revenue has jumped from <strong>$23.4 billion<\/strong> in 2016 to <strong>$47.6 billion<\/strong> in 2020.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">As of July 2021, <\/span><span style=\"font-weight: 400\">Uma Musume Pretty Derby<\/span><span style=\"font-weight: 400\"> was recognized as the top-grossing iOS gaming app worldwide. It is a manga-based game that recorded over<strong> 30.98 million<\/strong> USD in revenue from iPhone users.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\"><span style=\"font-weight: 400\">Next on the list is Pok\u00e9mon GO. The game became the second-highest-grossing app with <strong>29.18 million<\/strong> USD in revenue.<\/span><\/span>\n<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image wp-image-14297 size-full\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"\/blog\/wp-content\/uploads\/sites\/2\/2021\/10\/Leading-iPhone-apps-in-the-Apple-App-Store-worldwide-in-July-2021-by-revenue.jpg\" alt=\"Leading iPhone apps in the Apple App Store worldwide in July 2021, by revenue\" class=\"wp-image-14297\" \/><figcaption><span style=\"color: #999999\">Source: Statista<\/span><\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Annual_Google_Play_Gaming_App_Revenue\"><\/span><b>Annual Google Play Gaming App Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">We know that Android captures a greater market share. Despite that, it has been unable to replicate the amount of revenue generation done by iOS.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The annual Google Play gaming app revenue has jumped from<strong> $14.3 billion<\/strong> in 2016 to <strong>$31.9 billion<\/strong> in 2020.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">As of July 2021, Candy Crush Saga was recognized as the top-grossing Android gaming app worldwide. The game recorded over<strong> 50.89 million<\/strong> USD in revenue from Android users.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Next on the list is <\/span><span style=\"font-weight: 400\">Coin Master<\/span><span style=\"font-weight: 400\">. The game became the second-highest-grossing app with <strong>50.32 million<\/strong> USD in revenue.&nbsp;<\/span><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/www.statista.com\/statistics\/271674\/top-apps-in-google-play-by-revenue\/\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/www.statista.com\/graphic\/1\/271674\/top-apps-in-google-play-by-revenue.jpg\" alt=\"Statistic: Leading Android apps in the Google Play Store worldwide in July 2021, by revenue (in million U.S. dollars) | Statista\" \/><\/a><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\"><span style=\"color: #999999\">Source: Statista<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Non-Gaming_Apps_Revenue\"><\/span><b>Non-Gaming Apps Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">Non-gaming apps do not fare as well as gaming apps. However, they are still able to gather a decent amount of revenue.&nbsp; In fact, the annual non-gaming app revenue jumped from <strong>$5.5 billion<\/strong> in 2016 to <strong>$32.1 billion<\/strong> in 2020. This is a significant jump that shows the immense potential of such games.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">The top revenue-generating non-game apps belong to the Photo &amp; Video and Entertainment category.&nbsp;<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Annual_iOS_Non-Gaming_Apps_Revenue\"><\/span><b>Annual iOS Non-Gaming Apps Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The annual iOS non-gaming app revenue has jumped from <strong>$4.8 billion<\/strong> in 2016 to <strong>$24.7 billion<\/strong> in 2020.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">A large chunk of non-gaming iOS apps run primarily on subscriptions. And these apps have their main customer base in the United States.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">For instance, apps like Pandora, Tinder, Strava, Hulu, etc. have more than <strong>50%<\/strong> of their customer base in the US.<\/span><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Annual_Google_Play_Non-Gaming_Apps_Revenue\"><\/span><b>Annual Google Play Non-Gaming Apps Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">When it comes to non-gaming <a href=\"https:\/\/multisitelocal.ezxdemo.com\/blog\/app-monetization-strategies.html\" target=\"_blank\" rel=\"noreferrer noopener\">apps revenue<\/a>, Apple is way ahead of Android. And this is primarily because the former targets high-income groups. Because Google Play is more prevalent among lower-income groups, it becomes hard for the platform to appeal to customers who may have seldom subscribed to anything over mobile.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The annual Google Play non-gaming app revenue has jumped from<strong> $0.7 billion<\/strong> in 2016 to <strong>$6.7 billion<\/strong> in 2020.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">As of July 2021, <\/span><span style=\"font-weight: 400\">Niantic<\/span><span style=\"font-weight: 400\"> was recognized as the top non-gaming app publisher on the platform. It generated roughly <strong>73.8 million<\/strong> USD.&nbsp;<\/span><\/li><li style=\"font-weight: 400\"><span style=\"font-weight: 400\">The second highest-grossing app was <\/span><span style=\"font-weight: 400\">Google LLC<\/span><span style=\"font-weight: 400\"><span style=\"font-weight: 400\"> that generated <strong>47.91 million<\/strong> USD through Google Play alone.<\/span><\/span>\n<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image wp-image-14299 size-full\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"\/blog\/wp-content\/uploads\/sites\/2\/2021\/10\/Leading-non-gaming-app-publishers-in-the-Google-Play-Store-worldwide-in-July-2021-by-revenue.jpg\" alt=\"Leading non-gaming app publishers in the Google Play Store worldwide in July 2021, by revenue\" class=\"wp-image-14299\" \/><figcaption><span style=\"color: #999999\">Source: Statista<\/span><\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Top_Apps_by_Revenue\"><\/span><b>Top Apps by Revenue<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">App Store app download surged by <strong>2.5%<\/strong> in 2020 while Google\u2019s Play Store surged by a whopping <strong>30%<\/strong>.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><span style=\"font-weight: 400\">Most apps that generated huge sums of revenue belong to the gaming category. However, there are a few exceptions, such as Tinder and Bigo Live, a social app.&nbsp;<\/span><\/li><li><span style=\"font-weight: 400\">As of April 2021, one app that generated maximum revenue was Coinbase, making approximately <strong>$61 million<\/strong>. Other apps following suit include Garena Free Fire \u2013World Series with <strong>$38.6 million<\/strong> and PUBG Mobile with <strong>$37.76 million<\/strong>.&nbsp;<\/span><\/li><li><span style=\"font-weight: 400\">In terms of gaming apps, the top-grossing app in the first quarter of 2021 is <\/span><a href=\"https:\/\/sensortower.com\/blog\/top-mobile-games-by-worldwide-revenue-april-2021#:~:text=The%20top%20grossing%20mobile%20game,percent%20growth%20from%20April%202020.\" target=\"_blank\" rel=\"noreferrer noopener nofollow\"><span style=\"font-weight: 400\">Honour of Kings<\/span><\/a><span style=\"font-weight: 400\">, followed by PUBG Mobile and Uma Musume Pretty Derby.&nbsp;<\/span><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span><b>Conclusion<\/b><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400\">When it comes to mobile apps, there are many different app categories available out there. Different categories leverage different <a href=\"https:\/\/multisitelocal.ezxdemo.com\/blog\/app-monetization-strategies.html\" target=\"_blank\" rel=\"noreferrer noopener\">app monetization<\/a> models and strategies and thus, generate different amounts of revenue.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">But the aforementioned statistics show that mobile apps hold immense potential nowadays. A close evaluation of the number of downloaded apps worldwide and the revenue that successful apps reach annually only point towards one thing- the app market is growing monumentally.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400\">So, if you have any <a href=\"https:\/\/multisitelocal.ezxdemo.com\/blog\/mobile-app-ideas.html\" target=\"_blank\" rel=\"noreferrer noopener\">innovative app idea<\/a>, you must get in touch with a reputed mobile <a href=\"https:\/\/multisitelocal.ezxdemo.com\/mobile-app-development.html\" target=\"_blank\" rel=\"noreferrer noopener\">app development company<\/a> and discuss it further.&nbsp;<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The mobile app industry is growing by leaps and bounds, generating billions of dollars in revenue. And this is primarily because people spend more than 90% of their mobile time using different applications.&nbsp; From shopping, gaming, dating, and even banking, nowadays there is an app for everything. Looking at the mobile app download statistics, the<\/p>\n","protected":false},"author":35,"featured_media":14306,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"video","meta":{"MSN_Categories":"Uncategorized","MSN_Publish_Option":false,"MSN_Is_Local_News":false,"MSN_Is_AIAC_Included":"Empty","MSN_Location":"[]","MSN_Add_Feature_Img_On_Top_Of_Post":false,"MSN_Has_Custom_Author":false,"MSN_Custom_Author":"","MSN_Has_Custom_Canonical_Url":false,"MSN_Custom_Canonical_Url":"","_lmt_disableupdate":"","_lmt_disable":"","footnotes":""},"categories":[81],"tags":[93],"class_list":{"0":"post-14288","1":"post","2":"type-post","3":"status-publish","4":"format-video","5":"has-post-thumbnail","7":"category-mobile-app-development","8":"tag-app-statistics","9":"post_format-post-format-video"},"modified_by":"Marketing EmizenTech","featured_image_src":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-content\/uploads\/sites\/2\/2021\/10\/Mobile-App-Revenue-Statistic-1.jpg","featured_image_src_square":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-content\/uploads\/sites\/2\/2021\/10\/Mobile-App-Revenue-Statistic-1.jpg","author_info":{"display_name":"Amit Samsukha","author_link":"https:\/\/multisitelocal.ezxdemo.com\/blog\/author\/amit"},"_links":{"self":[{"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/posts\/14288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/comments?post=14288"}],"version-history":[{"count":0,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/posts\/14288\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/media\/14306"}],"wp:attachment":[{"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/media?parent=14288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/categories?post=14288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/multisitelocal.ezxdemo.com\/blog\/wp-json\/wp\/v2\/tags?post=14288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}